
Sure it’s important to get things pretty close, and any inaccuracies that I introduce have the risk of compounding. After taking a bit of a break to think about it, I decided that I should probably be less concerned about “to the tile” accuracy.

So here’s where that has led (compare to the real area)

I do that a few times, and then that tells me where the road needs to be. That tells me what square that should be in SC4, and I put a sign or other indicator there. So then usually I go to Google Maps, and mouse over a road intersection. I have the borders for each city in my region, so I can put in a latitude (in either decimal format like Google Maps or the minutes and seconds from an atlas), and it will tell me how many pixels from the top / bottom / left / right edges of the city.ģ. So based on that, I created an Excel spreadsheet, with a few formulas in it. On that, I have each city square (4×4, 2×2 or 1×1), and the latitude and longitude borders of each square.Ģ. First, I use the config.bmp I created a few months ago. I’m still trying to figure out exactly how the best way is to simulate these things.ġ. Okay so my next steps were to try and tie in some of the side streets off of Kenwood Road.
