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Command and conquer crossover
Command and conquer crossover






Though these simultaneously save time, funds are deducted for the extra cost as well careful management of production, training units and funds are key to strategy. Thus, when multiple production structures of the same type, such as cranes and barracks, are built, the player is given more queues from which to train and produce units and structures. Typically the player's primary goal is to defeat an enemy by assaulting and destroying their base, while defending their own.Ī supporting structure, a crane, can be constructed which can also construct structures. Certain structures can then produce units and resources are needed in order to fund the continuous building of structures and units. The construction yard, a movable base, is the central platform from which the player constructs other structures. The player oversees the action, ordering multiple units to move and attack targets.

  • 2.3 Retconning of Tiberium and Scrin from previous gamesĬommand & Conquer 3 features returning aspects of gameplay from the previous series.
  • The game received favorable reviews, and proved a commercial success following its launch, with a stand-alone expansion pack released a year later on March 24, 2008, titled Command & Conquer 3: Kane's Wrath. Other modes include a skirmish battle mode and multiplayer games.

    command and conquer crossover

    The game brought about several changes in gameplay, some introduced in Command & Conquer: Red Alert 2, including garrisonable structures, neutral tech buildings, unit upgrades and veteran levels, and special powers unique for each playable faction. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.

    command and conquer crossover command and conquer crossover

    The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007.








    Command and conquer crossover